object RawArrayTile
An object housing apply methods which produce RawArrayTiles.
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def
apply(arr: Array[Double], cols: Int, rows: Int): DoubleRawArrayTile
Create a new DoubleRawArrayTile from an array of Doubles.
Create a new DoubleRawArrayTile from an array of Doubles.
- arr
The array of Doubles
- cols
The number of columns in the new tile
- rows
The number of rows in the new tile
- returns
The newly-created tile
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def
apply(arr: Array[Float], cols: Int, rows: Int): FloatRawArrayTile
Create a new FloatRawArrayTile from an array of Floats.
Create a new FloatRawArrayTile from an array of Floats.
- arr
The array of Floats
- cols
The number of columns in the new tile
- rows
The number of rows in the new tile
- returns
The newly-created tile
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def
apply(arr: Array[Int], cols: Int, rows: Int): IntRawArrayTile
Create a new IntRawArrayTile from an array of integers.
Create a new IntRawArrayTile from an array of integers.
- arr
The array of integers
- cols
The number of columns in the new tile
- rows
The number of rows in the new tile
- returns
The newly-created tile
-
def
apply(arr: Array[Short], cols: Int, rows: Int): ShortRawArrayTile
Create a new ShortRawArrayTile from an array of Shorts.
Create a new ShortRawArrayTile from an array of Shorts.
- arr
The array of Shorts
- cols
The number of columns in the new tile
- rows
The number of rows in the new tile
- returns
The newly-created tile
-
def
apply(arr: Array[Byte], cols: Int, rows: Int): ByteRawArrayTile
Create a new ByteRawArrayTile from an array of Bytes.
Create a new ByteRawArrayTile from an array of Bytes.
- arr
The array of Bytes
- cols
The number of columns in the new tile
- rows
The number of rows in the new tile
- returns
The newly-created tile