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geotrellis.raster

RawArrayTile

object RawArrayTile

An object housing apply methods which produce RawArrayTiles.

Linear Supertypes
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Value Members

  1. def apply(arr: Array[Double], cols: Int, rows: Int): DoubleRawArrayTile

    Create a new DoubleRawArrayTile from an array of Doubles.

    Create a new DoubleRawArrayTile from an array of Doubles.

    arr

    The array of Doubles

    cols

    The number of columns in the new tile

    rows

    The number of rows in the new tile

    returns

    The newly-created tile

  2. def apply(arr: Array[Float], cols: Int, rows: Int): FloatRawArrayTile

    Create a new FloatRawArrayTile from an array of Floats.

    Create a new FloatRawArrayTile from an array of Floats.

    arr

    The array of Floats

    cols

    The number of columns in the new tile

    rows

    The number of rows in the new tile

    returns

    The newly-created tile

  3. def apply(arr: Array[Int], cols: Int, rows: Int): IntRawArrayTile

    Create a new IntRawArrayTile from an array of integers.

    Create a new IntRawArrayTile from an array of integers.

    arr

    The array of integers

    cols

    The number of columns in the new tile

    rows

    The number of rows in the new tile

    returns

    The newly-created tile

  4. def apply(arr: Array[Short], cols: Int, rows: Int): ShortRawArrayTile

    Create a new ShortRawArrayTile from an array of Shorts.

    Create a new ShortRawArrayTile from an array of Shorts.

    arr

    The array of Shorts

    cols

    The number of columns in the new tile

    rows

    The number of rows in the new tile

    returns

    The newly-created tile

  5. def apply(arr: Array[Byte], cols: Int, rows: Int): ByteRawArrayTile

    Create a new ByteRawArrayTile from an array of Bytes.

    Create a new ByteRawArrayTile from an array of Bytes.

    arr

    The array of Bytes

    cols

    The number of columns in the new tile

    rows

    The number of rows in the new tile

    returns

    The newly-created tile