Creates a hillshade operation directly from azimuth, altitude, and zFactor parameters.
Creates a hillshade operation directly from azimuth, altitude, and zFactor parameters.
Raster to for which to compute the hill shading.
TileNeighbors that describe the neighboring
Degrees clockwise from north of light source.
Degrees above horizon of the light source.
Factor that convers altitude units to map units. (map units per elevation unit)
Creates a hillshade operation using a precomputed slope and aspect.
Create a default hillshade raster, using a default azimuth of 315 degrees, altitude of 45 degrees, and z factor of 1.
Create a default hillshade raster, using a default azimuth of 315 degrees, altitude of 45 degrees, and z factor of 1.0.
Raster to for which to compute the hill shading.
TileNeighbors that describe the neighboring tiles.
Computes Hillshade (shaded relief) from a raster.
The resulting raster will be a shaded relief map (a hill shading) based on the sun altitude, azimuth, and the z factor. The z factor is a conversion factor from map units to elevation units.
Returns a raster of TypeShort.
This operation uses Horn's method for computing hill shading.
Esri Desktop's description of Hillshade.